![]() When you die, you can spend the “Shards” you’ve earned by eliminating enemies on abilities in the skill tree that will make you harder, better, faster, stronger (sorry). They’ll follow you as long as they can, and if you activate swarms without eliminating them, the swarms will just pile up and tail you until they take you down. Every moment of quiet stretches until it snaps, bringing enemy swarms and forcing the player into bursts of frenetic action until the enemies are subdued. ![]() Ashe’s moments of respite are brief as she zips through the ruins of her world. Sundered is as hard as Jotun at its most difficult, but unlike Jotun, there’s a lot of fighting all the time - and a lot of tension. I thought them some Lovecraftian hallucination at first but was told they related to an ability, a hookshot-like power that allowed protagonist Ashe to swing from node to node like an aerial dancer. The demo I played for Sundered took place in a new level about halfway through the game, a place of holographic platforms and elegant carved columns interspersed with interesting purple ciphers suspended in mid-air. It’s no surprise that this next game out of Thunder Lotus Games is every bit as beautiful, polished and exciting as their last, the redoubtable and Norse mythology-themed Jotun (and its boss challenge edition, Jotun: Valhalla ). Sundered is an original take on Lovecraftian horror and its accompanying dangers of creeping corruption and madness, set in the ruins of a world torn apart by a war between cultists and scientists.
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